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Blender

Blender Dynamic Topology

When I first started using Blender, I was using the edit mode to try to finagle the vertices into where I wanted them, which would, eventually, after DAYS of working, make a half-acceptable mesh. But in Blender there is a third mode called sculpting mode. I tried it, but it just made the geometry odd. THEN, when my mom started using Blender, she made some really amazing cat chess pieces (See her website for more on those!). I asked her how she made them, and she told me she was using the sculpting mode. I was astonished, and immediately looked up what I was doing wrong. Apparently, there’s this dynamic topology (Dyntopo) mode checkbox that is automatically turned off that allows you to actually add geometry instead of using the current geometry. Turning dyntopo off would be usable on higher geometry meshes, or when you want to edit something after vertex painting it, but otherwise you’d probably want to turn it on. I’ve included an image below with where you can find the checkbox.

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Holiday IBC tote

So, we had a few IBC totes laying around, and we needed a gate, so we used the tote as a gate. This picture is a bit late, but for thanksgiving we cut a black plastic turkey out and glued it onto the tote:

(This is before we moved it to be a gate!)

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Lisa challenge. Again.

I hereby challenge Lisa J Rushworth to continue not posting about computer stuff for 2 more weeks. Any breach of this policy shall have the effect of having hazelnuts tossed at her (5 Hazelnuts per violation). In addition, she shall, for each post, receive 1 more week of anti computer posting. “Computer stuff” shall be defined as in previous challenges.

Update: Yes, she won. (I don’t know why it will not let me reply to comments, but that was a reply to one)

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